Virtual Production | In Camera VFX | UE4 Development

Started developing some UE4 nDisplay volume stuff. This is really amazing and where its heading will change the VFX industry.

It started with a standard monitor to get the thing working. The main driving force was the lazy Susan idea where you could rotate the stage to avoid needing screens all around you.

Next we went to the poor man’s version of LED panels AKA back projection.

Rotating platform that gives the impression of a 360 camera moving around them.
This is an example of using a tracker to project light into the scene as if it were a flashlight.
Wall into the game engine.
Lazy Susan!